Saturday, November 19, 2011

Nick Vujicic : 20句讓你過得更開心的話

1. 不要在流眼泪的时候做任何决定,情绪负面的时候说话越少越好


2. 不要去反复思考同一个问题,不要把所有的感情都放在一个人身上,你还有父母,有朋友。


3. 不要害怕做错什么,即使错了,也不必懊恼,人生就是对对错错,何况有许多事,回头看来, 对错已经无所谓了。


4. 有负面情绪是正常的,但是自己一定要知道,要明白这只是生活的一小部分,在其余时间里,要尽量的让情绪平稳起来。


5. 那个人,突然不联系你了,很正常;那个人,突然又联系你了,也很正常,这什么也不用说明。


6. 如果不懂,就说出来,如果懂了,就别说,笑笑即可。


7. 一切的烦恼都是自找,因此也只能自己解决,不要找朋友哭诉,找他们去打球。


8. 说过的话一定要做到,即使是很蠢的话,再蠢也比言而无信好。


9. 无论发生怎样的变故,不要打破生活原有的规律,要按时吃饭,按时睡觉。


10. 不要去害怕做一件事,不要害怕触景伤情,不要害怕说错话,不要害怕想起过去,不要害怕面对未来。


11. 无论是对是错,你需要有一个准则,你的行为应该遵循这个准则,并根据现实生活不断的修正。反反复复优柔寡断的人,是不可能讨人喜欢的.在对错之间徘徊的人,形象不如从错到对的人正面。


12. 当他说:“让我们冷静一段时间好吗?”的时候,要冷静的说好,然后挂掉电话。不要哀求,他不是来征求你的意见的。


13. 不要把心底的话全掏出来,这些是只属于你的财富。


14. 不要和一个人和他议论同一个圈子里的人,不管你认为他有多么可靠。


15. 当你不知道和他说什么的时候,那就什么也不要说,沉默有无限种含义。


16. 不要追求什么结果,每个人结果都一样,就是死亡。


17. 不要后悔,无论怎样都不要后悔,后悔的情绪比你所做错的事更加可怕,因为这会摧毁你的自信,自尊以及很有可能让你去做一件更错的事。


18. 无论遇到什么事情,都要对自己说:这是正常的。而不要说:我怎么这么倒霉?或是:他怎么这样?那些遇到汶川地震,911或印尼海啸的人很多都没有机会抱怨了。比起他们,生活中的一些波折都是正常的,今天也许你的男朋友离你而去,你会觉得自己是世界上最惨的人,但是别忘了也许这世上同时有几十万个姑娘和你有着同样的遭遇,只是你不知道而已。


19. 不要担心嫁不出去,更不要因为年纪大了草率结婚,担心嫁不出去总比担心老公出轨要离婚,小三抢财产要好.担心嫁不出去只是担心而已,心情好了还照样过原来的日子,老公真要离婚那才是真的麻烦。


20. 一定要明白,自己所做的一切都是为了追寻一种状态,一种自我的满足感和幸福感.不要害怕什么,这世上可供害怕的事太多了,你是害怕不完的。有事情,就解决,不能解决,那就拉倒。

Thursday, November 10, 2011

Adobe To Stop Developing Flash For Mobile

Job Steve saw it much earlier, only know Adobe they realize it. We cant denied Flash was really something great back then (5years+ ago) but as you can see the current flash is so much resource hunger, it slow down PC, forget about mobile with low processing power. I just wonder how they can make something so great in to something so terrible!! My bet that Flash for PC won't stay in market longer too.

Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5

Adobe is all about enabling designers and developers to create the most expressive content possible, regardless of platform or technology. For more than a decade, Flash has enabled the richest content to be created and deployed on the web by reaching beyond what browsers could do. It has repeatedly served as a blueprint for standardizing new technologies in HTML. Over the past two years, we’ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices.

However, HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.

Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook. We will of course continue to provide critical bug fixes and security updates for existing device configurations. We will also allow our source code licensees to continue working on and release their own implementations.

These changes will allow us to increase investment in HTML5 and innovate with Flash where it can have most impact for the industry, including advanced gaming and premium video. Flash Player 11 for PC browsers just introduced dozens of new features, including hardware accelerated 3D graphics for console-quality gaming and premium HD video with content protection. Flash developers can take advantage of these features, and all that our Flash tooling has to offer, to reach more than a billion PCs through their browsers and to package native apps with AIR that run on hundreds of millions of mobile devices through all the popular app stores, including the iTunes App Store, Android Market, Amazon Appstore for Android and BlackBerry App World.

We are already working on Flash Player 12 and a new round of exciting features which we expect to again advance what is possible for delivering high definition entertainment experiences. We will continue to leverage our experience with Flash to accelerate our work with the W3C and WebKit to bring similar capabilities to HTML5 as quickly as possible, just as we have done with CSS Shaders. And, we will design new features in Flash for a smooth transition to HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.

We are super excited about the next generations of HTML5 and Flash. Together they offer developers and content publishers great options for delivering compelling web and application experiences across PCs and devices. There is already amazing work being done that is pushing the newest boundaries, and we can’t wait to see what is still yet to come!

Danny Winokur is the Vice President and General Manager of Interactive Development at Adobe


source: http://blogs.adobe.com/conversations/2011/11/flash-focus.html